Revenue $1.86B, up 5.2% on a year earlier. Gaming Revenue $1.40B, up 2.1%. Interactive Revenues $349.40M, up 10.5%. Diluted EPS $0.24 against -$0.12.
| Q2 FY26 | Q1 FY26 | Q2 FY25 | Year over year | |
|---|---|---|---|---|
| Revenue | $1.86B | $1.78B | $1.76B | +5.2% |
| Operating income | $131.70M | $97.10M | $77.50M | +69.9% |
| Net income | $33.10M | -$2.30M | -$17.40M | |
| Diluted EPS | $0.24 | -$0.02 | -$0.12 | |
| Operating cash flow | $240.70M | $122.40M | $178.20M | +35.1% |
| Capital expenditures | -$97.40M | -$94.60M | -$159.40M | |
| Free cash flow | $143.30M | $27.80M | $18.80M | +662.2% |
| Q2 FY26 | Q2 FY25 | Year over year | |
|---|---|---|---|
| Gaming Revenue | $1.40B | $1.37B | +2.1% |
| Interactive Revenues | $349.40M | $316.10M | +10.5% |
| PENN Play Loyalty Members | 34.0M | 32.0M | +6.2% |
The week's biggest guidance misses, KPI surprises and one chart.
Stock Atlas, “PENN Entertainment (PENN) Q2 FY26 earnings: results and KPIs”, stockatlas.com/companies/PENN/earnings/2026-q2/, data as of 3 November 2026. Links to this page are welcome.